FiveM update – May 4th, 2019 – FiveM Releases

Fix various asset-related crashes caused by a bug affecting many versions of ZModeler3 where asset loading would lead to random memory corruption of locations inside an asset. These asset files are technically invalid, however we now ignore the data set for this inside the asset, and instead recalculate the data on load time.

Note that this same issue would apply to any case where such assets are loaded into GTA V, including singleplayer and other GTA V multiplayer modifications, and potentially lead to random crashes with certain assets exported by ZModeler as well. The patch applies to FiveM singleplayer, too, of course, so use of such is recommended as it’s highly unlikely that all affected assets will be re-exported.

Mind you, the license for the patch is the usual ‘CitizenFX’ source-required distribution license – if using the patch’s code in another GTA V product, the entire product has to be open-sourced apparently you’re not allowed to use any game-specific code in GTA V outside of FiveM. Whoops!

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