Riot Games’ tactical shooter VALORANT offers players a unique mashup of traditional strategy-based combat mixed with character abilities that enhance gameplay and bring a whole new dimension to the game genre.
The game currently has seven different maps that all pose unique styles of gameplay and encourage players to use different skills and styles to find success. Players have 18 agents to choose from that provide specific abilities that will better suit some maps more than others.
Here is a list of the best agents to use on each of the maps currently available in VALORANT.
Ascent is a standard two-site map that has three routes. The B site side of the map offers access through one room that is only accessible through entries on either side, often resulting in the defending team keeping watch as the attackers push forward to get onto the site. A Site includes two long straights that connect onto the site and will see players take a slower approach to that of B site. In the middle of the two sites, there is a third route that is a completely open section of the map, connecting to both sites that can be used effectively by the team who takes control due to the chokepoints on the map.
Jett, Sova, and Killjoy
- Jett: Jett’s maneuverability and verticality lets her reach numerous spots that provide high angles across mid and the A site. There are numerous cheeky elevated spots where she can throw knives mid-air from that will surely catch opponents off guard.
- Sova: There are a plethora of angles for Sova to bounce unique shock and recon darts off of, making him viable in gathering early-round information and securing rounds in the post-plant.
- Killjoy: The relatively small size of both spike sites makes Killjoy’s ultimate Lockdown even more viable in retakes. Each site also has lots of corners and hidey-holes to place Alarmbots and Nanoswarms too.
Haven was the first map in VALORANT to include three sites. This changes up how the map is played drastically since players will need to be aware of what is happening around the entire map. For defenders, this map will prove incredibly difficult because they will have to cover all three sites and be ready to reposition at a moment’s notice to protect a single target.
Raze, Chamber, and KAY/O
- Raze: Raze’s Boombot is a tremendous tool on Haven, letting you flush players out of Garage, A Sewer, or any of the various hiding spots on the three sites. With so many short corridors and close angles, her Showstopper becomes so much more dangerous as well.
- Chamber: With both sides having the ability to rotate quickly, having Chamber around to quickly Rendezvous between sites and catch rotators with Trademark is a necessity.
- KAY/O: Looking for fast executes or trying to shut down a massive push? KAY/O can help with a well-placed ZERO/point knife throw.
Bind has two distinctly different options for attackers to take. B site requires attackers to venture up a long straight leading to the site or two short choke points through Hookah. A site looks entirely different with the options being to push through a shower building that exits onto the site or venture through the middle of the map onto the A side through a short straight leading to an elbow.
Raze, Fade, and Brimstone
- Raze: All the benefits that Raze provides on Haven are multiplied on Bind. This map is built for her to clear out hiding spots with her utilities and use her satchels to fly into sites in rapid fashion.
- Fade: Those same hiding spots can be cleared out by Fade as well. On Bind, her utility provides significantly more use than that of Sova or KAY/O.
- Brimstone: Brimstone is the go-to controller choice for Bind. His Stim Beacon speed boost is a great option for teams looking to rapidly push sites from Hookah or Showers, and he can smoke off multiple chokepoints at once.
The frozen setting of Icebox provides many out-of-reach positions that mobile agents will benefit from. The A site offers a close-quarters scenario for players to attack or defend the site, while B site gains access from a massive open area that is perfect for slower playstyles including sniping. This leads to a site full of chokepoints.
Viper, Chamber, and Sova
- Viper: With so many long corridors and open sites, having an agent that can wall off multiple angles at once and smoke off chokepoints is a necessity. Viper is great on Icebox, and her ultimate is a cheat code for holding off retakes while on attack.
- Chamber: Chamber thrives on getting opening kills with aggressive angles before teleporting away to safety on Icebox. The long corridors are perfect settings for his Headhunter and Tour De Force weapons as well.
- Sova: Given how big the Icebox sites are, Sova’s recon abilities are necessary to gain information before sending the team forward in attack rounds. There are also numerous angles to fire shock darts and Hunter’s Fury from in post-plant scenarios.
Breeze is an Operator player’s dream, with exceptionally long corridors and massive spike sites. Gaining mid control is vital on Breeze, with paths to each site available from mid. There’s also a dropdown from tunnel to mid, but it’s quite loud.
Jett/Chamber, Skye, and Viper
- Jett/Chamber: Jett and Chamber are the ideal choices for the team’s primary Operator player on Breeze. They both can get opening picks before dashing or teleporting to safety.
- Skye: The limited radius of Sova and KAY/O’s recon abilities makes Skye more ideal on Breeze. The damage drop-off on Breeze means that her healing abilities are more viable as well.
- Viper: Like on Icebox, Viper is an ideal choice for splitting the large spike sites in half, choking off numerous angles in the process to make site executes easier on attack. Her Snake Bite is a superb choice in post-plant scenarios too.
Fracture has perhaps the most unique design of any VALORANT map. Defenders start in the center of the map and split up to defend the two sites. Attackers can take ziplines across the map and attack either site from two different angles.
Neon, Breach, and Brimstone
- Neon: Neon’s sprinting ability is pivotal to fast rotates on the attacker side, which is a necessity given how quickly defenders can rotate through their own spawn. Her Fast Lane and Relay Bolt abilities can provide additional cover while entering sites.
- Breach: Breach is a destructive nuisance on Fracture. His Fault Line and Flashpoint abilities can help open up either side from any angle, and they’re an excellent deterrent on defense that can buy time for Breach’s teammates to rotate. Rolling Thunder is a tremendous ultimate on Fracture too.
- Brimstone: With attackers needing to rotate quickly, having a speed boost from Brimstone’s Stim Beacon is huge for getting from site to site. Having the ability to deploy up to three smokes at once is also important, and the destructiveness of his Orbital Strike is magnified on the small sites.
Pearl is the most relatively straightforward map that Riot has made for VALORANT. There are no gimmicks like teleporters, ziplines, or closeable doors. Like on many other maps, mid control is very important, but players can also fight at range in the massive B long corridor.
Fade, Chamber, and Viper
- Fade: Fade’s abilities are vital for attacking either site. Both sites have numerous angles, corners, and hiding spots for the defenders to sit in.
- Chamber: Any map with long corridors and a mid area that’s vital to map control, like on Breeze, will benefit from having a Chamber that can slow down opponents with Trademark and steal free opening kills.
- Viper: The wide B long corridor and the size of the site itself makes having Viper a necessity. Her Toxic screen can make taking B long and B site control much easier, and there are plenty of angles for her to deploy annoying Poison Clouds and Snake Bites.